Sethrekar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His rusty crest is long and unkept. His eyes are red and beady.
Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a white middle class family as the only child. Through the years after Sethrekar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Sethrekar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Opinionated, Fighting. Flaws: Ugly, Mundane, Antagonistic. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: White pearl (70 gp). Black pearl (500 gp). 1 Minor magic item.
Aust Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 5 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Joker. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Vicky Northcott, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She is portly but not overly obese. Her hair is black, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 10)
Armor Class 15
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +8 / 3d6+4, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: Just what you see.
Phann Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she typically wears blue cloth garments or leather armor. Her white hair is knotted and matted. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born several months after her father was called into army service. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army
Ideals: Optimist, Athletic. Bonds: Attractive, Adventurer, Military. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Pearl Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her white hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has had some formal writing training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her old friends.
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 140 gp. 1 Healer’s kit.
Three In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She has a large pastel mantle and cape that has been intricately interwoven into her yellow robe. Her whole body is exceptionally muscular. She keeps her cinnamon fur in a pixie cut. Her eyes are likewise yellow.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and doesn't want to be a architect and was forced into it by her family
Ideals: Opinionated. Bonds: Immigrant, Family, Rich, Adventurer. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 35 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 4000 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (3000 gp).
Katherine Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her longsword. Her silver hair is wavy and long. Her eyes are green and she is always smoking a pipe.
Personality: This woman loves singing and to teach people singing more than just about anything. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the east, but her parents moved at a very young age to the south. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the east, certain she would find work there.
Motivation: To reunite with her old friends.
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item.
Hupe Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Barrister, who enjoyed hunting, Hupe was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 17 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 5 (-3) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting grey shirt and pants. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Oloric embodies much of what other species detest in the Dwarves. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the east his family was never financially stable. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Debt. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 230 gp.
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Their contribution stands as a beacon of hope for all adventurers!