Thamior Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a penchant for wearing a ring with an oversized amber on his right hand. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Thamior and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamior discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamior fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and money/treasure
Flaws: Disease, Forgetful. Bonds: Rich, Adventurer, Immigrant. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Alvyn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports tan clothing, slightly heavier than average wear. He has white hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Alvyn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 21000 cp.
Mara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She wears her white hair up in a very large beehive style do. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Mara was born in the west. At a young age she loved to build and create. A gifted student she started as a Bounty Hunter, but she got bored and became a Junk Dealer. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Wants to open a new tavern.
Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Chrysoberyl (80 gp). 1 Smokesticks.
Eva Blankley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, typically a more casual-formal manner. She keeps her long auburn hair kept up in a rat tail. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Sellsword mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 3000 gp.
Fragrant Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, brown, dusty cloak. Her cinnamon fur is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.
Motivation: To get a good night's sleep; and to reunite with her old friends
Ideals: Athletic. Flaws: Ugly, Shy, Insomniac. Bonds: Adventurer, Rich. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Urshar Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a worn and beaten armor. She has a long brown ponytail with little hanging trinkets. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Urshar was born the youngest of three triplets. Her mother was a mechanic, and taught her how to fix just about anything. By chance she met her brother recently and the two have been together since.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Persistence. Flaws: Greedy. Bonds: Attractive, Family, Adventurer. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: Just what you see.
Gomory Milton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a grey suit, yellow shirt, and grey tie. His white hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Gomory studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Guardian, Enemies. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Amethyst (90 gp).
Charles Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears yellow trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His white hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent mother.
Ideals: Persistence. Bonds: Family, Attractive, Rich. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 330 gp.
Smoking Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'11" and usually wears her pastel robe and has her crossbow always slung over her shoulder. Her left hand appears badly burned and disfigured. She has done her best to style her white fur to look like a famous performer. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. The war was a terrible time for her, and Smoking does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Smoking hails from a village terrorized by brigands. In her 13th year, her parents were killed by a brigands raid, leaving Smoking alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Peridot (20 gp).
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