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NPC Generator

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Advanced [show]


Aerdeth Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Aerdeth's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken from his home at a very young age. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and sabotage a competitor

Ideals: Impeccable. Bonds: Religious, Slave, Job, Rich. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Aerdeth Mellerelel, Male Elf Aristocrat 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Zanna Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears baggy blue pantaloons and a tan scarf. She is physically well-built. Her auburn hair is cut short. She has several tiny amber earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a island tribe. Her martial abilities were realized during a raid on her village. She has dedicated herself to building a better trade route.

Motivation: She has passion for adventuring and risk; and she has money and likes to spend it

Ideals: Professionalism, Gifted. Bonds: Rich, Adventurer, Nature. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Zanna Nucklestamp, Female Gnome Expert 9
Small (3'5") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 53 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He is bristling with hidden weapons, mostly axes and flails. His hair is auburn and very short. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: The child of a Fisher, who enjoyed hunting, Barendd was taken on many hunting expeditions. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Flaws: Ugly, Sensitive, Shy. Bonds: Criminal record, Nature. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Barendd Goldfinder, Male Dwarf Druid 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Kildrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kildrak's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 6 (-2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp. Coral (50 gp). Tourmaline (50 gp). Rhodochrosite (9 gp).


Social Check DCs


Bundrigo Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His skin is fair and his fingers are delicate and long. His hair is golden, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast desert. Bundrigo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Fearful, Insane. Bonds: Attractive, Nature, Family. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Bundrigo Hogcollar, Male Halfling Druid 15
Small (3'0") Halfling, Neutral Good (CR 15)
Armor Class 11
Hit Points 124 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.


Social Check DCs


Umpen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insomniac, Cynical. Bonds: Rich. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Umpen Quillsharpener, Male Gnome Fighter 7
Small (3'5") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 72 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)7 (-2) 10 (+0)14 (+2)
Skills Performance +5, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Black pearl (1400 gp). Azurite (6 gp).


Social Check DCs


Trym Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his hand crossbow ready. His hair is cut close to his head. His eyes are brown.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Cithreth, Male Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 18 (+4)10 (+0)
Skills Religion +6, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 600 gp. Brown-green garnet (80 gp). Jasper (80 gp). Sard (80 gp).


Social Check DCs


Quillathe Horineth, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and prefers to wear tan pants and tee shirts. She has brown hair. Her ears are large.

Personality: Eccentric and domineering, Quillathe will drive conversation. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quillathe took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Mentor, Nature. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Quillathe Horineth, Female Elf Warlock 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Drifting Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a well pressed and immaculate suit (or dress), and a wedding ring on her right hand. She has no fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a habit of throwing herself into exceedingly dangerous situations.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Tanner for hire.

Motivation: Further expansion of business.

Flaws: Ugly, Impulsive. Bonds: In love, Job, Mentor. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Drifting Of Ivory, Female Tabaxi Warlock 5
Medium (4'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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