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NPC Generator

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Advanced [show]


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Engraver business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Athletic, Disciplined. Flaws: Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Monk 5
Small (3'4") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sarah Charlton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). She has golden hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Bookbinder business.

History: Gifted from a young age, Sarah studied abroad. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sarah took refuge in the ruined castle and found the beat up spear and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Sarah Charlton, Female Human Rogue 3
Medium (4'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Tûkâ Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Immigrant, Mentor. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Tûkâ Deighton, Male Half-Orc Ranger 14
Medium (6'8") Half-Orc, Neutral Good (CR 14)
Armor Class 11
Hit Points 39 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 900 pp. Chrysoberyl (60 gp). Black pearl (1000 gp).


Social Check DCs


Eberk Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries a battered bastard sword and tarnished sickle as well. He keeps his golden hair in a flapper bob. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Eberk Daerdahk, Male Dwarf Fighter 3
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. Moss agate (4 gp). Chrysoprase (40 gp). White opal (700 gp).


Social Check DCs


Adelard Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his trident always slung over his shoulder. His white hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Half-Elven culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Spalding, Male Human Ranger 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Sannl Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. With wild red hair. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is harsh and unforgiving.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Sannl Rakankrak, Female Dwarf Rogue 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 16 (+3)7 (-2)
Skills Intimidation +0, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. Smoky quartz (40 gp). 1 Banded mail.


Social Check DCs


Erdan Nailo, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his auburn hair. His blue eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Erdan and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Erdan Nailo, Male Elf Paladin 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. Obsidian (11 gp). Freshwater pearl (11 gp).


Social Check DCs


Callie Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses well, wearing red shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. She wears a small hat to hide her balding. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: She was born in the north. Her parents enrolled her in a Expert school at a young age so that she could practice her psionic talents. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Callie Hilltopple, Female Halfling Expert 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 8 years old his parents immigrated from the east. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Religious, Immigrant. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Gerard Lindsay, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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