Pushkrimp Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To end his boredom; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 100 gp. 7 Acid flasks.
Savaran Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large black jacket. Her crest, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Aggressive, abrasive, and angry, Savaran embodies much of what other species detest in the Dragonborns. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born in the west, but her parents moved at a very young age to the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Being a Gardener kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Antagonistic, Insane. Bonds: Immigrant, Enemies, Rich, Criminal record. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp. Finely wrought small gold bracelet (80 gp). Solid gold idol (600 gp).
Gorgûm Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his mother.
History: Gorgûm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Entrepeneur, Impeccable. Bonds: Family, Enemies. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 2000 gp. Amethyst (150 gp). Zircon (40 gp). Hematite (10 gp).
Dagger Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. She has brown fur. She has a dull look in her green eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She cannot resist a sob story and will often dote over anyone who has one.
History: Dagger was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content; and she uses money and sex appeal to get what she needs
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Isabella Deighton, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. Her blonde hair is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She likes to make people angry or surprised. She does not believe in violence as a means to an end. She is a dedicated Engraver but believes her peers are too gung-ho.
History: The child of a Laborer, who enjoyed hunting, Isabella was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Isabella took refuge in the large cave and found the beat up hammer and armor she uses now. After a long history of fighting, Isabella and her spouse have recently divorced.
Motivation: To be a Laborer again; and she'd like to take her coworkers down a peg
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Yurgunn Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born to a pair of adventurers, Yurgunn grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.
Motivation: To share knowledge with the world; and she has money and likes to spend it
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Light steel shield.
Bardryn Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her brown hair is slicked back into a classic pompadour. She has several tiny opal earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She uses divination through singing.
History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.
Motivation: Retire the richest woman in the north; and money/treasure
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Rich. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 19 (+4) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 150 gp.
Zanna Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.
History: Zanna lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother
Ideals: Fighting, Athletic. Flaws: Emotional, Lazy. Bonds: Family. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Katherine Rodney, Female Human [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her golden hair down. Her eyes are a pleasant blue.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Katherine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp. Azurite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!