Elysande Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a yellow vest and prefers white and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a very tight haircut. Her green eyes peer out from beneath her broad yellow hat.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her job bores her to no end. She has decided to make it more interesting.
History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elysande grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elysande. Being a Junk Dealer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Meet up once more with her childhood friend; and seeks redemption
Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Rose (50 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. She has several tiny amethyst earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Orc, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp. Pink pearl (110 gp).
Snafû Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered bastard sword and tarnished whip as well. His hair is white and curly. He has blue eyes and a black hat with a pastel feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Secretive, Disease. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 700 gp. Hematite (16 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item.
Eiravel Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He wears his silver hair down. He has a dull look in his violet eyes.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against goblins; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Job, Enemies. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 50 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Terran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Onyx (70 gp). Lapis lazuli (11 gp). Zircon (70 gp). Peridot (70 gp). 1 Medium magic item.
Dalgal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a shortbow. His white hair is matted, messy, and big. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Dalgal has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and he is content
Ideals: Justice. Flaws: Ugly, Shy, Mundane, Disease, Racist. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2700 gp. Chrysoprase (20 gp). Rock crystal (20 gp). Obsidian (13 gp). Black star sapphire (600 gp). Blue quartz (13 gp). Black opal (600 gp). Bloodstone (20 gp). Star rose quartz (20 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has white hair. She wears large thick round spectacles.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great joy in being the best Mercenary in town.
History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Mercenary job and began her own company from there.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 8000 sp.
Caramip Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Sculptor does. She has styled her red hair well, parting it to the right. Her eyes are brown.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She never wears the same outfit twice, unless she absolutely has to.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor
Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Job, Slave. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 7000 sp. Moonstone (20 gp). Red garnet (140 gp). Jasper (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Megren Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear green clothing when she does not wear armor, and a wedding ring on her left hand. Her crest, while still mostly bronze, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the west. She never wears the same outfit twice, unless she absolutely has to.
History: She is a Doppelganger in disguise. She moved from fad to fad and when she turned 15 she discovered writing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To pay off her debts; and she desires power and/or immortality
Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: In love, Adventurer, Debt. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 100 gp.
Kellen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His blonde hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Kellen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Kellen studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Secretive, Hedonist. Bonds: Attractive, Religious. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 124 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
