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NPC Generator

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Advanced [show]


Dworic Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright grey suits and hats. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dworic was born the youngest of three triplets. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Now he works as a writing tutor during his time off.

Motivation: Halfling compassion; and wants his loneliness to end

Ideals: Logical, Artistic. Flaws: Racist. Bonds: Has a crush, Family. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Dworic Fallack, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp. Silver chalice with lapis lazuli gems (70 gp). An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Ermina Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She is bristling with hidden weapons, mostly scimitars and pickaxes. Her long golden hair is drawn into a two foot long braid. Her hazel eyes peer out from beneath her Stetson yellow hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Healer, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Ermina Tealeaf, Female Half-Elf Druid 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 7 (-2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 40000 cp.


Social Check DCs


Hadwisa Rutherford, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Slave Trader. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her fierce blue eyes like to dwell on things.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to fit into much smaller and tighter spaces than normal.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Many gnolls want her driven away; and to end her boredom

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Military, Enemies. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Hadwisa Rutherford, Female Human Bard 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Violet garnet (300 gp).


Social Check DCs


Vicky Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She does not wear sleeves and tends to eschew shirts when she can avoid it, marred by chocolates. She has moderate length golden hair. Her fierce blue eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Vicky was born in the north. At a young age she loved to build and create. A few years later when the west was not economically sound they moved to her current location. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Vicky Qualanthri, Female Half-Elf Monk 6
Medium (5'9") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Amber (140 gp). 1 Minor magic item.


Social Check DCs


Zepar Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his falchion. He carries a battered shortbow and tarnished falchion as well. His blue hair is slicked back into a classic pompadour. His eyes are likewise red. His teeth are white and perfect.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Detective, Zepar learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Zepar Honor, Male Tiefling Bard 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 800 sp.


Social Check DCs


Zepar Death, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zepar is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Justice, Entrepeneur. Bonds: Job, Rich. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zepar Death, Male Tiefling Druid 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 13 (+1)7 (-2)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Vicky Benson, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Vicky Benson, Female Human Aristocrat 6
Medium (4'8") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: Rock crystal (70 gp). Rhodochrosite (12 gp).


Social Check DCs


Merla Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. Her hair is greying and her face has many wrinkles. She has several tiny emerald earrings on each ear.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear.

Ideals: Logical. Flaws: Secretive, Fearful. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Merla Glenfellow, Female Halfling Paladin 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Flame Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His yellow fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Flame was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Flame's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Flame Running, Male Tabaxi Rogue 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 6 (-2)14 (+2)
Skills Religion +3, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs

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