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NPC Generator

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Advanced [show]


Dariff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses like a well dressed Navigator does. She has styled her black hair well, parting it to the left. She wears a mask on her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Dariff grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Dariff Graybeard, Female Dwarf Bard 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 310 gp.


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and carries scimitars. She sports a flattop hair cut. Her hazel eyes peer out from beneath her feathered brown hat.

Personality: Eccentric and domineering, Ermina will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. A freak accident while working with her Bellfounder mother left her crippled. She now spends her time doing works of charity.

Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult.

Ideals: Fighting, Extrovert, Justice, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Nash, Female Human Commoner 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 14
Hit Points 17 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)9 (-1) 9 (-1)9 (-1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Neega Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. She has a long black ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has achieved small success as a Scribe.

Motivation: Further expansion of business; and wants her loneliness to end

Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Neega Bradford, Female Half-Orc Barbarian 3
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. 4 Tanglefoot bags. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Dadalan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Glassblower and is in decent physical shape. His crest is cut close to his head. His red unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Dadalan Turnuroth, Male Dragonborn Ranger 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100000 cp. Amber (110 gp). Azurite (16 gp).


Social Check DCs


Naal Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His eyes are violet and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: Naal was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Passionate, Fighting. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Naal Caerdonel, Male Elf Fighter 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Moss agate (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear violet tank tops with tan pants. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Aldous Bohm, Male Half-Elf Commoner 15
Medium (5'0") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 69 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills History +4, Insight +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. Blue quartz (10 gp). Golden yellow topaz (1600 gp). Freshwater pearl (10 gp). Red spinel (110 gp). Jade (110 gp). Rose (70 gp). Amber (110 gp). Jet (110 gp). Bloodstone (70 gp). Rock crystal (70 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His fur is yellow and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pelt Wing, Male Tabaxi Rogue 5
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Shifting Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has lavender fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Shifting is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mason and was forced into it by his family

Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Attractive, Family. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Shifting Of Ebony, Male Tabaxi Wizard 6
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. His red hair is kept up in a ponytail inside a top hat. His green eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Enemies, Adventurer, Military, Family. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Anselm Hayley, Male Human Bard 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 12000 sp.


Social Check DCs

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