Breena Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Armorer. She carries with her a set of greataxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is thinning but still full. Her hazel eyes peer out from beneath her small blue hat.
Personality: She loves telling others what to do and how they should feel about things. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Fighting, Opinionated, Professionalism. Bonds: Job, Mentor. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 20 (+5) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
Panana Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a blue collared shirt and tan skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her hair is golden and very short. Her violet eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to loving parents in a slum to the north. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Jade Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, pastel cloak. He wears his yellow fur down. This yellow eyed easterner is not easily forgotten.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. Jade enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 4 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 122 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 200 pp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern woman dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her fur is beige and very short. Her amber eyes lackadaisically let the world flow into them.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has all her life been fascinated with music.
History: Born in the south her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her music dream.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 39000 sp. 1 Minor magic item.
Greethen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears silk and lounges about seductively. His white crest is slicked back into a classic pompadour. His eyes are likewise red. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast forest. Through the years after Greethen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Greethen's father didn't care for him much, and the feeling was mutual. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Nature. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Half-Plate.
Lone Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his yellow fur well, parting it to the right. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly, Sensitive. Bonds: Family, Military, Has a crush. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp.
Merla Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a fancy white dress. She has silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Merla has worked very hard to control her curse. She now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Bendoo Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is wearing a long, black cloak. She is muscular with a powerful set of arms. She wears a top hat to cover her moderate length silver hair. Her blue eyes peer out from beneath her top black hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to fit into much smaller and tighter spaces than normal.
History: Bendoo lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants her found.
Ideals: Joker, Gifted, Entrepeneur. Bonds: Family. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rinn Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. With wild red hair. She has a dull look in her hazel eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Rich, Job. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!