Rael Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, brown shirt, and tan tie. His blonde hair is styled in orderly dreadlocks. This green eyed westerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Rael enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Rael was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Hedonist, Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp.
Shifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white fur up. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small mountains village. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and he has passion for adventuring and risk
Flaws: Racist. Bonds: Religious, Nature, Adventurer, Guardian. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (100 gp). 1 Smokesticks.
Eloise Lincoln, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman does not wear sleeves and tends to eschew shirts when she can avoid it and is in decent physical shape. Her brown hair is heavily combed to the right. Her eyes are green and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is skeptical of what others tell her and is slow to trust.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: To be a Mayor again; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item.
Thamuz Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy green suit. His blue hair is braided into rings. His black unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Thamuz was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 1 Average lock. 1 Silver holy symbol.
Ghesh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple green robe with tan stripes complete with hood. He has silver crest. His eyes are likewise gold. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Navigator. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Fighting. Bonds: Attractive, Job, Family, Rich. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1900 gp. Moss agate (12 gp).
Holg Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears white cloth garments or leather armor. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Persistence, Gifted. Bonds: Attractive, Religious, Adventurer. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 200 gp.
Burto Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, marred by teas. His auburn hair is unkempt and raggedy. He has gleaming, smiling brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Since then, he has sought to make the best of life.
Motivation: He seems to be bored by most things.
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp.
Broce Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting tan shirt and pants. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, In love. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
Possessions: Just what you see.
Robert Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut jaggedly and amateurishly. This brown eyed northerner is not easily forgotten.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
