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NPC Generator

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Advanced [show]


Ovak Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear black clothing when she does not wear armor. She wears her golden hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ovak wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Athletic, Disciplined, Fighting. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ovak Gyula, Female Half-Orc Sorcerer 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp.


Social Check DCs


Karg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his black hair well, parting it to the right. His eyes, though not visible through his cowl, are green.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich northern family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Karg Halsey, Male Half-Orc Cleric 11
Medium (6'7") Half-Orc, Lawful Good (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 350 pp. A silver and pearl hairclip (60 gp). Embroidered and bejeweled glove (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Bentley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and he is terrified, and will act out of fear

Ideals: Fighting, Disciplined, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Clerebold Bentley, Male Human Warlock 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Kellen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man dresses like a well dressed Bowyer does. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: Born to a Fortune-teller, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has worked as a Bowyer like his father before him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Lazy. Bonds: Job, Attractive, Poor. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Kellen Daergel, Male Gnome Commoner 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 53 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +8, Religion +7
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Blue sapphire (500 gp). Obsidian (16 gp). Moonstone (80 gp). Zircon (80 gp). Tiger eye turquoise (16 gp). Deep green spinel (70 gp). Deep green spinel (70 gp). 1 Medium magic item.


Social Check DCs


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a kukri on her belt. She is bristling with hidden weapons, mostly kukris and crossbows. Her chestnut hair has been sun bleached extensively. She is baby faced.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city she treasured whatever gifts she got. There was a wharf not far from home where she often wandered off to fish. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic. Bonds: Criminal record, Nature, Poor. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Oriff Helcral, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 20 (+5)15 (+2) 15 (+2)4 (-3)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Naeris Holimion, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries a battered greataxe and tarnished bow as well. He has silver hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Naeris was raised in a hard working conservative environment. His childhood dream was to be a Shepherd, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Bonds: Attractive, Religious, Job. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Naeris Holimion, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Amethyst (140 gp). Bloodstone (70 gp).


Social Check DCs


Tethren Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair, when down, is lengthy. His black eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and he wants to get laid

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Immigrant. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Tethren Elusive, Male Tiefling Commoner 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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