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NPC Generator

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Advanced [show]


Barbena Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light grey in addition to tight pants. Her white hair is kept up in a ponytail inside a small hat. Her green eyes dart from person to person to random spaces in the air.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Barbena was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She'd like to take her coworkers down a peg; and to end her boredom

Flaws: Depressed, Fearful, Shy, Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Barbena Fallack, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. Malachite (7 gp). Amethyst (60 gp). Banded agate (7 gp).


Social Check DCs


Ahrim Passion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of sais on his belt, each one with a amber on the hilt. He wears a deerstalker hat to hide his balding. His eyes are gold and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up sai and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahrim Passion, Male Tiefling Ranger 10
Medium (6'0") Tiefling, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Freshwater pearl (7 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His blue eyes peer out from beneath his feathered tan hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Burgell was born in the west. At a young age he loved to build and create. He worked as a nervous Architect and found it very stressful. He became a Architect soon after.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Burgell Albaratie, Male Gnome Ranger 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 16 (+3)16 (+3) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Giant, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp.


Social Check DCs


Oriff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is dressed in a clean brown cloak covering her clean studded leather. She is an epitome of beauty. She keeps her red hair in a flapper bob. She has several tiny aquamarine earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Oriff was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Assassin, and she later adopted a second son.

Motivation: To unite with her brother; and regain custody of her son

Ideals: Justice, Artistic. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: French accent

Attributes [hide]

Oriff Brazzik, Female Dwarf Adept 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)15 (+2) 6 (-2)15 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp.


Social Check DCs


Callie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She is bristling with hidden weapons, mostly rapiers and shortspears. She wears her white hair down. Her green eyes have a joyful gleam in them most of the time.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is skeptical of what others tell her and is slow to trust.

History: She was raised in a white middle class family as the only child. Callie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Callie decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Callie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Halfling compassion; and a deep hatred of gnolls

Flaws: Shy, Mundane, Racist. Bonds: Criminal record, Enemies. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Callie Sunmeadow, Female Halfling Rogue 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 6000 sp.


Social Check DCs


Ida Garrick, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She is wearing the road beaten gear of a warrior. She wears a deerstalker hat to hide her balding. Her eyes are violet and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of a Guard, who enjoyed hunting, Ida was taken on many hunting expeditions. Cursed with unlife at a very young age, Ida has worked very hard to control her curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Family, Nature. Occupation: Barber

Voice: French accent

Attributes [hide]

Ida Garrick, Female Human Paladin 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Chalcedony (70 gp).


Social Check DCs


Portia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. She keeps her auburn hair in a pixie cut. Her brown eyes are slightly larger than normal.

Personality: She is fixated on the number 30. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Portia grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered dancing. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Insane, Addict. Bonds: Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Portia Copperkettle, Female Halfling Cleric 8
Small (3'2") Halfling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 800 gp. Star rose quartz (30 gp). Blue star sapphire (1100 gp). Golden yellow topaz (1300 gp). Rhodochrosite (5 gp). Star ruby (1100 gp).


Social Check DCs

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