Myria Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is dressed in an above average manner. Her chestnut hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Hunter. She can't help but pocket interesting objects she comes across
History: Born to a pair of adventurers, Myria grew up listening to her father's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has achieved small success as a Hunter.
Motivation: She is a bit of a kleptomaniac.
Bonds: Attractive, Job, Criminal record, Adventurer, Enemies. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 42 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp. 2 Holy water.
Kasdeya Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tight fitting black shirt and pants. Her dark red hair is still thick. Her eyes are white and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She then took over the family business and is one of the better Spy for hire.
Motivation: Half-Orc compassion; and her religion dominates her actions
Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Immigrant, Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Aquamarine (1200 gp). Coral (40 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull violet sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His silver hair and beard is wavy and long. His fierce violet eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahvain took refuge in the old dungeon and found the beat up trident and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ahvain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants revenge against gnolls
Ideals: Fighting. Flaws: Hedonist. Bonds: Nature, Enemies, Adventurer. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has styled his silver hair well, parting it to the right. His brown eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gennal took refuge in the old dungeon and found the beat up greatsword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Flaws: Cynical. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 2000 sp. Star rose quartz (30 gp). Onyx (30 gp). Bloodstone (30 gp). 1 Masterwork Heavy steel shield.
Nogu Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her tied-back hair is golden. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great joy in being the best Gardener in town.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Gardener job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new gardener responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Military. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3200 gp. Solid gold idol (1000 gp).
Gimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He is bald on top and has large brown tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Flaws: Ugly, PTSD. Bonds: Poor, Criminal record, Enemies, Military. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. Coral (110 gp). Rhodochrosite (5 gp).
Right-Handed Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her halberd. Beneath her clothing is a huge mess of scar tissue. Her gray fur is greasy and uncared for. She has yellow eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Slave. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2100 gp. Rhodochrosite (5 gp). Golden yellow topaz (300 gp). Blue star sapphire (1000 gp). Blue star sapphire (1000 gp). Rose (30 gp). Golden yellow topaz (300 gp). Bloodstone (30 gp).
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