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NPC Generator

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Advanced [show]


Lewis Cotton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Lewis Cotton, Male Human Adept 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. 1 Darkwood Buckler.


Social Check DCs


Guy Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Tailor, who enjoyed hunting, Guy was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Attractive, Military, Nature, Mentor. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Guy Kimberly, Male Human Barbarian 9
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 75 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin yellow vertical stripes and brown pants. His yellow fur is long and unkept. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Sun has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Sun Thunder, Male Tabaxi Rogue 3
Medium (6'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (900 gp). 1 Half-Plate.


Social Check DCs


Vanuath Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. With a patchy auburn beard and wild auburn hair. He has blue eyes and a tan hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: Born to a Server, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Flaws: Shy. Bonds: Religious, Poor, Job, Enemies. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Vanuath Berevan, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. 4 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Vaina Nailo, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'7" and is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her blonde hair to look like a famous performer. Her gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Flaws: Shy, Insane, Addict. Bonds: Military, Family. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Vaina Nailo, Female Elf Fighter 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Zanna Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female dresses in tan turtlenecks beneath a black coat with grey slacks. She is tall, broad shouldered and powerfully built. She wears her white hair up. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.

History: Zanna was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Zanna Albaratie, Female Gnome Warrior 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)18 (+4) 15 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 700 sp.


Social Check DCs


Decarabia Panic, Female Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman is wearing the road beaten gear of a warrior. Her chestnut hair is lengthy and is close to two feet long. Her eyes are white.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: When she was but 3 years old her parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Decarabia's homeland. Decarabia decided to take the middle way and become a bodyguard. She has dedicated herself to building a better world.

Motivation: She's in love; and to reunite with her old friends

Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Decarabia Panic, Female Tiefling Cleric 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. Amber (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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