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Advanced [show]


Vapula Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. She wears her chestnut hair up. Her red eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Vapula grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vapula took refuge in the large cave and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk.

Flaws: Cynical. Bonds: Military, Adventurer, Nature. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Vapula Ennui, Female Tiefling Adept 4
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 10 (+0)19 (+4)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Rock crystal (80 gp). 3 Holy water. 4 Alchemist’s fire.


Social Check DCs


Mamnen Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear green pants and tee shirts. His hair, while still mostly dark red, has prominent grey streaks. His eyes are likewise black. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Fearful, Secretive. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Mamnen Principle, Male Tiefling Sorcerer 3
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Eye agate (14 gp). Alexandrite (600 gp). Violet garnet (600 gp).


Social Check DCs


Sapply Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His white hair is lengthy. He has blue eyes.

Personality: Sapply wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Sapply enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Disciplined. Flaws: Hedonist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Sapply Horcusporcus, Male Gnome Expert 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)7 (-2) 12 (+1)18 (+4)
Skills Deception +6, Religion +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. Moonstone (70 gp). Violet garnet (900 gp). Azurite (6 gp). 1 Minor magic item.


Social Check DCs


Laucian Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He has a small bristly mustache and wavy brown hair. He has violet eyes.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Laucian Ethanasath, Male Elf Fighter 6
Medium (4'9") Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)9 (-1) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Elysande Marley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has slicked back white hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Halfling people; and she's repulsed by the pc

Flaws: Addict, Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Guard

Voice: French accent

Attributes [hide]

Elysande Marley, Female Human Warrior 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Roland Barclay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Justice. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Roland Barclay, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Veit Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear grey tank tops with violet pants. He has white hair. His eyes are violet and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is afraid of men and trembles around them

History: Born in the north to a Shoemaker, Veit learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has set out to sabotage the competition.

Motivation: To protect his home; and revenge

Flaws: Shy. Bonds: Enemies, Job, Immigrant, Guardian. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Veit Brazzik, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)9 (-1) 9 (-1)3 (-4)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs

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