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NPC Generator

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Advanced [show]


Left-Handed Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a trident on her belt. She is muscular with a powerful set of arms. Her red fur is lengthy and is close to two feet long. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She receives visions of the future at random moments

History: Born to a pair of adventurers, Left-Handed grew up listening to her father's many stories. She dropped out of school before completing her studies. She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world; and she's looking for her big break

Ideals: Fighting, Impeccable, Gifted, Logical. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Left-Handed Treat, Female Tabaxi Commoner 8
Medium (4'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +1, Stealth +7
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +7

Possessions: 1600 gp. Tiger eye turquoise (14 gp). Moonstone (20 gp). Golden pearl (160 gp). Azurite (14 gp). Black pearl (600 gp). Lapis lazuli (14 gp).


Social Check DCs


Pennie Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, wearing red shirts, loose pants, and blazers most of the time. She keeps her blonde hair in a pixie cut. Her green eyes are passionate and lively.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also hits on women, regardless of circumstances.

History: She was born several months after her mother was called into army service. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Money/treasure; and wants her loneliness to end

Bonds: Attractive, Job, Has a crush, Military, Rich. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pennie Elderberry, Female Halfling Commoner 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Oblar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oblar is combative with any and all who dare try his patience in the slightest.

History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life.

Ideals: Extrovert, Justice. Flaws: Depressed. Bonds: Poor. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Oblar Smoothhands, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Ahrim Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses in black turtlenecks beneath a brown coat with blue slacks. His right leg appears badly burned and disfigured. His purple hair is long and unkept. His eyes are black and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ahrim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Ignominy, Male Tiefling Sorcerer 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)7 (-2) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Jet (130 gp). Pink pearl (130 gp). Deep green spinel (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Emerald Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His fur is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Emerald studied abroad. After coming to the age of reason, Emerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Emerald Of Ivory, Male Tabaxi Warrior 6
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Tickle, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her silver hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Servant for hire.

Motivation: To pay off her debts; and further expansion of business

Ideals: Professionalism. Flaws: Shy. Bonds: Criminal record, Job, Debt. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Heather Tickle, Female Human Druid 6
Medium (5'8") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 800 gp.


Social Check DCs


Bendoo Hallewell, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Bendoo was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Tailor, but she got bored and became a Slave Trader. She ran away from her former home and has been making her living as a Slave Trader for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Bonds: Attractive, Poor, Job. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Bendoo Hallewell, Female Half-Orc Commoner 15
Medium (5'9") Half-Orc, Neutral Good (CR 15)
Armor Class 13
Hit Points 30 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp. Star ruby (900 gp). Deep blue spinel (300 gp). Lapis lazuli (14 gp). Jet (120 gp). Citrine (80 gp). Tiger eye turquoise (14 gp). Malachite (14 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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