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NPC Generator

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Advanced [show]


Morg Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple white robe with grey stripes complete with hood. He has a small bristly mustache and wavy silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: He comes from a rich eastern family. Morg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Rich. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Morg Barclay, Male Half-Orc Fighter 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. Coral (90 gp).


Social Check DCs


Kyle Royston, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To be a Stylist again; and to get a good night's sleep

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Kyle Royston, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp. Red spinel (160 gp).


Social Check DCs


Chenna Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. Her brown hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a hateful person. She taunts others and blames them for her problems. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: When she was but 4 years old her parents immigrated from the east. Through the years after Chenna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Chenna's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Chenna Silvereyes, Female Halfling Rogue 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Athletics -1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnome
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Tree Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He wears a broad hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Servant

Voice: German accent

Attributes [hide]

Tree Wind, Male Tabaxi Wizard 9
Medium (5'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills Athletics +7, Nature +4
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. She has styled her orange fur well, parting it to the right. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She is an amazing painter.

History: Gifted from a young age, Tricking studied abroad. She made a point of taking high paying jobs and getting most of it up front. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Tricking Of Ivory, Female Tabaxi Warrior 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 290 pp. Blue quartz (6 gp). Zircon (40 gp). Iolite (40 gp). Hematite (6 gp). Violet garnet (300 gp). Malachite (6 gp). White opal (1600 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blue stubble. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has a hunchback. He keeps his long blue hair kept up in a rat tail. His thin eyebrows rest above his beady silver eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. Cursed with vampirism at a very young age, Cimer has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Cimer Gluttony, Male Tiefling Expert 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Moss agate (10 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey cloak. His long chestnut hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Tim will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Tim Harper, Male Human Adept 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs

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