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NPC Generator

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Advanced [show]


Nuthra Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. Her green crest is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: Eccentric and domineering, Nuthra will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was always a brilliant, if unscrupulous mind. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Nuthra Grrrmmballhyst, Female Dragonborn Cleric 6
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)18 (+4) 16 (+3)15 (+2)
Skills Investigation +7, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 110 pp. 1 Masterwork manacles. 1 Spyglass. 1 Backpack.


Social Check DCs


Dadalan Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His long green crest is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Logical, Gifted. Bonds: Guardian, Adventurer, Nature. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dadalan Hshhsstoroth, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Lucan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered dagger and tarnished longsword as well. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of southern immigrants he idolized his father. After coming to the age of reason, Lucan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Lucan Floshem, Male Elf Expert 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Persuasion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome, Draconic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 14000 sp. Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Chalcedony (50 gp). Golden pearl (140 gp). Silver pearl (140 gp). Zircon (50 gp). Silver pearl (140 gp). Citrine (50 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a tan and yellow robe with the hood down. He wears his auburn hair down. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Suhnae was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Joker, Artistic, Gifted. Bonds: Enemies. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Suhnae Ethanasath, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Deep green spinel (80 gp). Golden pearl (80 gp). 1 Buckler. 1 Darkwood Buckler.


Social Check DCs


Habor Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears many layers of old clothing at all times. His hair, while still mostly blue, has prominent grey streaks. His eyes are gold and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting. Flaws: Ugly, Fearful, Racist. Bonds: Poor, Nature. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Habor Verity, Male Tiefling Expert 4
Medium (6'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lorilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: A 3'0" southern woman, she wears a tan coat over a blue low-cut shirt, and a top hat upon her head. She wears a colorful flower in her black hair. She has violet eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Marry her sister to traveling adventurers; and she wants to meet her childhood hero

Ideals: Artistic. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Lorilla Lingenhall, Female Gnome Warrior 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Andry Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is golden and very short. Her face is covered beneath a completely black helmet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She receives visions of the future at random moments

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Andry was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andry decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Wants a kiss; and a rival would like her out of the picture

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Andry Sunmeadow, Female Halfling Adept 11
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 71 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Deep green spinel (50 gp). Rose (40 gp). Iolite (40 gp). 1 Minor magic item.


Social Check DCs

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