Carrie Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long red beard, and similarly colored long hair. This green eyed northerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Impeccable, Gifted, Athletic. Flaws: Lazy. Bonds: Rich. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 74 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Star rose quartz (30 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Keyleth Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. Her hair is short and blonde. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Locksmith profession.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Locksmith again; and doesn't want to be a barrister and was forced into it by her family
Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Good lock. 1 Hourglass. 1 Silver holy symbol.
Drifting Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, blue shirt, and black tie. He has white fur. His blue eyes dart from person to person to random spaces in the air.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Artistic, Entrepeneur, Gifted. Bonds: In love, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 21 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1200 gp.
Mamnen Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and curly. His eyes, though not visible through his cowl, are black.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Mamnen grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Justice, Artistic. Flaws: Fearful. Bonds: Adventurer. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 11000 sp.
Umpen Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is blonde. He tend to wears goggles to shield his eyes.
Personality: Umpen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Umpen was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Entrepeneur. Bonds: Military. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +6
Possessions: 8000 cp. 1 Minor magic item.
Joan Remington, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a soldier and died while she was still young. Joan was left her mother's suit of armor and trained in its use and care. She was granted psionic powers by her dying sister.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2500 gp. Golden yellow topaz (1400 gp). 1 Minor magic item.
Lilith Agility, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears her purple hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Lilith took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: In love. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Auran, Infernal
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
