Lucan Firahel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy brown hair. He has several tiny aquamarine earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive, Military. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Celestial, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 10000 sp.
Ghâm Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Ghâm will drive conversation. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Ghâm grew up listening to his father's many stories. A freak accident while working with his Shepherd father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Violet garnet (1000 gp). Citrine (40 gp).
Tagga Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her sword always slung over her shoulder. She wears her brown hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are violet.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Tagga studied abroad. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her brother's freedom.
Motivation: Dragonborn compassion; and find a way to reverse the transformation of her brother
Ideals: Gifted, Joker. Flaws: Fearful, Racist. Bonds: Family. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1200 gp. Amber (60 gp). Coral (60 gp). Chalcedony (50 gp). 1 Minor magic item.
Thomas York, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Spy, but he was a colossal failure. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Mentor, Job. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. Chrysoberyl (100 gp). 1 Thunderstones.
Hubert Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear violet tank tops with black pants. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.
Personality: Eccentric and domineering, Hubert will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Hubert has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Extrovert, Logical. Flaws: Disease. Bonds: Military. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 4000 gp. Citrine (50 gp). Rhodochrosite (16 gp). Sardonyx (50 gp). Banded agate (16 gp).
Breena Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female very much looks the part of a Dyer. She is tall, broad shouldered and powerfully built. Her auburn hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a Server, her mother struggled to pay the bills. In her 14th year, her parents were killed by a gnolls raid, leaving Breena alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 6 years.
Motivation: She wants revenge against gnolls; and sabotage a competitor
Ideals: Impeccable. Bonds: Job, Attractive, Enemies, Poor. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 107 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 4000 gp. Amber (140 gp). Golden yellow topaz (500 gp). Moonstone (70 gp). Azurite (12 gp). Alexandrite (500 gp). Rich purple corundum (1500 gp). Rose (70 gp). Chrysoprase (70 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Hematite (12 gp). Black pearl (500 gp). Red garnet (140 gp).
Dynamic Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has styled his orange fur well, parting it to the left. He has yellow eyes and a brown hat with a blue feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also hits on women, regardless of circumstances.
History: He was born in a small forest village. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: PTSD. Bonds: Attractive, Job, Has a crush, Nature. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 36 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 15000 sp.
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Their contribution stands as a beacon of hope for all adventurers!