Mardnab Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She is wearing a perfectly clean shirt and pair of pants. Her silver hair is kept up in a ponytail inside a feathered hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels the way she acts is they only way to get by in the world; and to be a shoemaker again
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 100 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 3000 gp. Jade (50 gp). Chrysoprase (60 gp). Carnelian (60 gp). Jasper (60 gp). Freshwater pearl (12 gp). 1 Medium magic item.
Trail Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a pastel tunic with tan highlights, and long yellow pants that bunch up around her shoes. Her fur, while still mostly white, has prominent grey streaks. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Retire the richest woman in the north; and to be a courier again
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Elysande Kent, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her brown hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well; and to find somewhere to settle down
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Family, Slave. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. 4 Holy water.
Gilthur Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His red hair is braided into rings. This violet eyed southerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gilthur was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and he's repulsed by the pc
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Tomph York, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has styled her auburn hair well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: Tomph wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: Tomph hails from a village terrorized by brigands. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: A deep hatred of brigands; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Enemies, Military. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Audhild Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She prefers to wear brown clothing when she does not wear armor, and her gloved hand is found clutching a greataxe. Her brown hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She struck the Miller job and began her own company from there.
Motivation: Expand her business.
Flaws: Shy. Bonds: Attractive, Religious, Nature, Job. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 300 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riswynn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered black stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her moppish blonde hair is in a traditional bowl cut. Her green eyes dart from person to person.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is an amazing painter.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Riswynn began to lead the lost caravan. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To unite with her sister; and retire the richest woman in the east
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Enemies, Family. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
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