Uzza Light, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. Her long brown hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family She has chosen to use the inheritance that was left to her frivolously. She has worked as a Beggar like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Peridot (60 gp). Golden yellow topaz (600 gp).
Nelkin Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a red poncho over his likewise colored trousers and shirt and is in decent physical shape. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Rich, Criminal record. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Barfa Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Locksmith uniform. His hair is short and black. His amber eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Shy, Insane. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 390 gp.
Fonkin Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. His golden hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: He seems to be bored by most things; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Philantrophist, Optimist. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Oppleby Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Brewer does. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His blue unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Brewer, Oppleby learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Oppleby has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppleby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Antagonistic, Secretive. Bonds: Job. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Half-Plate. 1 Buckler.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears his brown hair up in a very large beehive style do. His eyes are green and beady.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. He worked as a nervous Laborer and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp. 1 Masterwork Uncommon Weapon.
Eldon Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. His white hair and beard is wavy and long. This blue eyed northerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is a Slaad in disguise. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Immigrant, Debt. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 77 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +8
Possessions: 200 pp. Violet garnet (600 gp). Brown-green garnet (70 gp). Deep blue spinel (600 gp). Azurite (9 gp). Zircon (60 gp). Blue quartz (9 gp). Malachite (9 gp). Alexandrite (600 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Black pearl (600 gp). Black pearl (600 gp). Azurite (9 gp). Red garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!