Orryn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He has golden hair. His brown eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: Orryn was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Logical, Persistence. Flaws: Secretive. Bonds: Family. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 51 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: Just what you see.
Chaedi Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. She carries a battered whip and tarnished ceremonial dagger as well. She wears her hair in dreadlocks. Her eyes are brown and beady.
Personality: She is almost excessively polite to everyone, even when angry. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Roofer business at a young age. She helped her father out around the business and became quite the natural. Since then, she has sought to make the best of life.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 3 Holy water. 6 Acid flasks.
Aerdeth Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has worked as a Mayor like his mother before him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 10 pp. Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Lewis Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Orc people; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic, Disease, Racist. Bonds: Immigrant. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. Cloth of gold vestments (120 gp).
John Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a violet and black robe with the hood down. His hair is red and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his father was called into army service. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 10 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Military, Criminal record. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 43 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 4000 gp. Rose (50 gp). Moonstone (50 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Black star sapphire (400 gp). Brown diamond (3000 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant amber.
Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Athletic, Impeccable, Gifted. Flaws: Impulsive. Bonds: Adventurer, Has a crush. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Azurite (8 gp). Black pearl (1600 gp). Coral (100 gp). Red spinel (100 gp). Alexandrite (1600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Numba Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. Her golden hair is thinning but still full. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Rich, Criminal record. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
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