Beiro Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear tan tank tops with grey pants. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He wears an eyepatch.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Beiro hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Revenge; and he feels threatened by others
Ideals: Gifted, Persistence. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Uzza Moral, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket. Her dark red hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is able to make almost anything out of random pieces of junk.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She wants revenge against dire rats; and money/treasure
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Obsidian (13 gp). Jade (140 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item.
Diesa Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She sports grey clothing, slightly heavier than average wear. Her chestnut hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Diesa grew up listening to her mother's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Criminal record, Enemies. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp. Aquamarine (300 gp). Lapis lazuli (9 gp).
Vonbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses like a well dressed Spice Merchant does. With a patchy black beard and wild black hair. His eyes are violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Spice Merchant and found it very stressful. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Malachite (13 gp). Chalcedony (20 gp).
Beatrice Ashton, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her red hair is wavy and long. Her gray eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic woman, Beatrice's first love is herself. Her second love is also herself. She has all her life been fascinated with singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Doctor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Healer’s kit.
Calcitro Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the north. A gifted student he started as a Shipwright, but he got bored and became a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal, Auran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Carnelian (60 gp). Deep blue spinel (500 gp). Freshwater pearl (4 gp).
Althaea Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet and beady.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She believes the world needs to unite to get rid of goblins once and for all.
History: When she was but 4 years old her parents immigrated from the south. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 4 years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant, Job. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 10 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 1900 gp. Blue star sapphire (1000 gp). Blue quartz (7 gp). Bloodstone (30 gp). Jasper (30 gp). Peridot (30 gp). Amber (50 gp). Zircon (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
