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Advanced [show]


Vepar Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear green clothing when she does not wear armor. Her hair is black and very short. Her eyes are likewise red.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the north, but her parents moved at a very young age to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vepar Entropy, Female Tiefling Rogue 10
Medium (5'8") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 20000 sp. An abacus with copper, silver and gold markers (120 gp). A delicate brass dragon egg (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A roughly beaten golden orb (120 gp). Solid gold idol (1200 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. His brown fur is knotted and matted. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: He got into the Miller business at a young age. His childhood dream was to be a Layabout, but he was a colossal failure. He has drifted from career to career and currently works as a Miller.

Motivation: His relatives are trying to arrange a marriage; and wants a kiss

Flaws: Terse. Bonds: Has a crush, Job, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Flask Wind, Male Tabaxi Cleric 6
Medium (6'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mord Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Impeccable. Flaws: Greedy. Bonds: Poor, Criminal record. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Mord Sutherland, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 16 (+3)14 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 500 gp. Aquamarine (1400 gp). Smoky quartz (30 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Artin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her blonde hair is well kept. She has a tattooed face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for her, and Artin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Artin took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She left for the south, certain she would find work there.

Motivation: She seems to be bored by most things.

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Artin Aranore, Female Dwarf Warlock 5
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 13 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial, Goblin, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 100 gp. Peridot (30 gp).


Social Check DCs


Korfel Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Bowyer in town.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Bowyer for hire.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Korfel Woodhouse, Male Half-Elf Barbarian 7
Medium (5'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Giant, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5

Possessions: 2000 sp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Patrick Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He carries a battered bastard sword and tarnished trident as well. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Server. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Engraver, but he got bored and became a Server. He struck the Server job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Job, Rich. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Cornish, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Moss agate (15 gp).


Social Check DCs


Qemuel Flight, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black shirt with thin grey vertical stripes and red pants. He sports a flattop hair cut. He has gleaming, smiling black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He was born to loving parents in a slum to the east. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and retire the richest man in the east

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Qemuel Flight, Male Tiefling Cleric 3
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 6
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Chrysoberyl (130 gp). Golden pearl (130 gp).


Social Check DCs

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