Volen Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a white vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a broad hat to hide her balding. Her violet eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1100 gp. Iolite (30 gp). 1 Minor magic item.
Rohesia Walcott, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a brown coat over a grey low-cut shirt, and a Stetson hat upon her head. She is an epitome of beauty. She has done her best to style her golden hair to look like a famous performer. She has gleaming, smiling green eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born at the edge of vast island. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she is wracked by social anxiety
Ideals: Logical. Flaws: Terse, Fearful. Bonds: Attractive, Nature. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.
Aelar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy blue pantaloons and a white scarf. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Mundane, Fearful. Bonds: Enemies, Military, Nature. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Auran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 500 gp. Malachite (15 gp). Jade (130 gp). Hematite (15 gp). Black star sapphire (700 gp). 1 Minor magic item.
Ahinar Floshem, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her falchion ready. Her silver hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Elves.
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Human people; and she has money and likes to spend it
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Rich, Attractive. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Geva Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears baggy yellow pantaloons and a white scarf. She carries with her a set of falchions on her belt, each one with a opal on the hilt. Her hair is greying and her face has many wrinkles. Her eyes are brown and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She never wears the same outfit twice, unless she absolutely has to.
History: Geva hails from a village terrorized by orcs. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Mason, and she later adopted a second son.
Motivation: Wants to raise her children well.
Ideals: Fighting, Artistic. Bonds: Family, Enemies, In love. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Smoking Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her white fur is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Smoking is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Smoking was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 7000 sp. Brown-green garnet (120 gp). Star rose quartz (20 gp). Moss agate (4 gp).
Balimaar Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Marshal. He has styled his red hair well, parting it to the right. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west, but his parents moved at a very young age to the east. Balimaar was born on a far western mountains where he grew up under the tutelage of his father, an expert Marshal. He has worked as a Marshal like his father before him.
Motivation: To be a Farmer again.
Ideals: Opinionated, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
