Oriff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has slicked back red hair. She has a tattooed face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Performer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants her loneliness to end; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Ugly. Bonds: Adventurer, Mentor, Family, Has a crush. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 4000 sp. Alexandrite (400 gp). Brown-green garnet (80 gp). Aquamarine (400 gp). Obsidian (6 gp). Banded agate (6 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.
Shivering Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her fur is beige, silky, and of moderate length. Her hazel unseeing eyes seem to look past you.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Disease, Shy, Fearful. Bonds: Attractive. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 900 gp. Rhodochrosite (9 gp). White opal (600 gp). Amethyst (40 gp). Star ruby (600 gp). Blue quartz (9 gp). Peridot (40 gp).
Cockaby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak, and sports empty pouches on his belt. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Howard Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a red costume with the symbols of magic on his torso, he is not a threatening figure. His hair is brown and very short. His gray eyes are passionate and lively.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He struck the Mayor job and began his own company from there.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Adventurer, Poor, Job, Criminal record. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Fire opal (700 gp). Rhodochrosite (8 gp). Star rose quartz (40 gp). Hematite (8 gp).
Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His eyes are brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted psionic powers by his dying brother.
Motivation: A strong sense of loyalty to Half-Orc people; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Depressed, Shy, Racist. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Melissa Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears yellow trousers with violet and grey striped suspenders. She wears various colorful collared shirts. With wild white hair. She wears large thick round spectacles.
Personality: Melissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Job, Rich. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (90 gp).
Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is also unnaturally pale. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is harsh and unforgiving.
History: The child of western immigrants she idolized her mother. Her parents enrolled her in a Warlock school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Fiery yellow corundum (600 gp). Amber (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
