Fargrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Fighting. Flaws: Hedonist. Bonds: Attractive. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp.
Drifting Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown cloak and cross-gartered white stockings. Her gray fur is lengthy. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (1400 gp).
Nissa Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She is portly but not overly obese. Her black hair is heavily combed to the right. Her gray eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC; and she is greedy
Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record, Rich. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 60 pp. Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Rock crystal (70 gp). Moss agate (13 gp). Moonstone (70 gp).
Seraphina Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times, and she perpetually has her club ready. She has styled her silver hair well, parting it to the left. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is a Doppelganger in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 58 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp. Azurite (5 gp). Zircon (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item.
Radomir Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: Radomir was born in the west. At a young age he loved to build and create. When Radomir reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Adventurer, Military. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 39 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2300 gp. Malachite (14 gp).
Delg Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Traulam Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She has a large tan mantle and cape that has been intricately interwoven into her white robe. She has a hunchback. She keeps her black hair in a pixie cut. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Carter, who enjoyed hunting, Traulam was taken on many hunting expeditions. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp. 2 Holy water. 4 Alchemist’s fire. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
