Oppleby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Layabout, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent mother; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Job, Family. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Sun Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown costume with the symbols of luck on her torso. She keeps her yellow fur in a pixie cut. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sun hails from a village terrorized by brigands. Through the years after Sun was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sun's mother didn't care for her much, and the feeling was mutual. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against brigands; and someone believes her a fraud
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies, Nature. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Rich purple corundum (500 gp). Moss agate (10 gp). Black pearl (1400 gp).
Rinn Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing colorful clothing, dressed as a Brewer. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small mountains village. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She doesn't get along with people that don't share her tastes; and wishes to resurrect an old love
Ideals: Disciplined, Impeccable. Bonds: Attractive, In love, Nature. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 270 gp. 1 Half-Plate.
Bimpnottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has the majority of her body covered in plate. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As long as the job gets done she does not care how it got done.
History: Born in the north her family was never financially stable. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she has comitted a past crime that haunts her to this day
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 360 gp.
Smoking Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy beige fur. His green eyes dart from person to person to random spaces in the air.
Personality: Smoking is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: He got into the Engraver business at a young age. A freak accident while working with his Glassblower mother left him crippled. He has worked as a Engraver like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Vilberg Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, black shirt, and tan tie. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Barkeep. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 33 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 150 pp. Brown-green garnet (90 gp). Blue sapphire (900 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Thoradin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, brown, dusty cloak. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Thoradin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Justice, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 8
Hit Points 55 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome, Aquan
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp.
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