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NPC Generator

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Advanced [show]


Barbena Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and grey handkerchief worn on her right side. She wears her white hair up in a very large beehive style do. Her eyes are amber.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a habit of throwing herself into exceedingly dangerous situations.

History: Barbena was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered music. She then took over the family business and is one of the better Mortician for hire.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Artistic, Logical. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Barbena Thrahak, Female Dwarf Sorcerer 8
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1400 gp.


Social Check DCs


Rrath Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His skin is fair and his fingers are delicate and long. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Herbalist, Rrath learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Impeccable. Bonds: Guardian, Job. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Rrath Huxley, Male Half-Orc Cleric 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Emerald Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a pastel and blue robe with the hood down. He has dyed his greying black fur a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Emerald Of Passion, Male Tabaxi Ranger 14
Medium (5'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 10
Hit Points 72 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 18 (+4)14 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702110

Possessions: 5000 gp. Rhodochrosite (13 gp). Fiery yellow corundum (700 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Tourmaline (150 gp). Tourmaline (150 gp). Carnelian (40 gp).


Social Check DCs


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. With a patchy silver beard and wild silver hair. This gray eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Kelter Quickstep, Male Halfling Commoner 15
Small (2'10") Halfling, Chaotic Neutral (CR 15)
Armor Class 16
Hit Points 12 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 6 (-2)13 (+1) 17 (+3)16 (+3)
Skills Perception +8, Performance +8
Senses Passive Perception 18
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (400 gp). Solid gold idol (600 gp). 1 Medium magic item.


Social Check DCs


Vonbin Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey costume with the symbols of luck on his torso. He has wavy golden hair. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Vonbin Torevir, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Ûggû Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: Ûggû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Bonds: Attractive, Military, Job. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Ûggû Kelsey, Male Half-Orc Commoner 3
Medium (5'4") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Lapis lazuli (4 gp). Jasper (50 gp). Tiger eye turquoise (4 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Moon Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Marshal and is in decent physical shape. He has no fur. His yellow eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in the north to a Marshal, Moon learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the large cave and found the beat up pickaxe and armor he uses now. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to half-elven people

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Moon Fang, Male Tabaxi Warlock 5
Medium (6'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Rock crystal (60 gp). Rhodochrosite (13 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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