Ildrex Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black coat over a pastel low-cut shirt, and a top hat upon his head. His scarlet crest is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Ildrex and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5
Possessions: 10000 sp.
Thea Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 2'8" and wears a red deerstalker hat and red clothes. Sporting a black mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also has developed a complete distrust of the Masseuse profession.
History: A powerful slaver made her what she is. She found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a Sculptor soon after.
Motivation: Wants her loneliness to end; and to reunite with her old friends
Ideals: Optimist. Bonds: Job, Mentor, Adventurer, Has a crush. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp.
Ralf Addington, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with pastel socks and a vest with buckled shoes. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Miner and found it very stressful. He used his abilities to trick people and travel the world for free.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 3000 cp.
Eberk Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown coat over a tan low-cut shirt, and a Stetson hat upon his head, marred by beers. He keeps his brown hair in a pixie cut. His face is scarred and worn.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Eberk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Eberk was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eberk took refuge in the large cave and found the beat up greatsword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Beggar and was forced into it by his family; and regain custody of his son
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 84 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
Possessions: 3000 gp.
Theobald Whitby, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and red handkerchief worn on his left side, and he perpetually has his falchion ready. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (5 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp).
Naill Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, violet cloak. His blonde hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: Naill is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He loathes his own lifestyle; and a deep hatred of brigands
Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 100 gp. Emerald (1500 gp). Sardonyx (60 gp).
Bhevek Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is styled in orderly dreadlocks. His eyes are hazel and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and he has a crush on the local painter
Ideals: Athletic, Optimist, Professionalism, Fighting. Bonds: Job, Has a crush. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!