Ella Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is bristling with hidden weapons, mostly rapiers and greataxes. Her blonde hair is lengthy and is close to two feet long. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Servant business at a young age. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 10 years.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Shy. Bonds: Criminal record, Attractive, Job. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Tenena Garrick, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a robe, a symbol of death around her neck, and a hand crossbow on her belt. She wears her hair in dreadlocks. Her eyes are blue and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 20 (+5) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2700 sp.
Lorilla Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has styled her red hair well, parting it to the right. Her eyes are likewise hazel.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the east. Through the years after Lorilla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Lorilla's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Painter.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Crowbar.
Pelaios Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large black mantle and cape that has been intricately interwoven into his green robe. He has moderate length chestnut hair. He has several tiny aquamarine earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Slave Trader, who enjoyed hunting, Pelaios was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Secretive. Bonds: Attractive, Rich, Nature. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30000 cp. Blue quartz (13 gp).
Daar Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a green poncho over her likewise colored trousers and shirt. She wears her silver crest up. Her gold eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is skeptical of what others tell her and is slow to trust.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and to prove her worth to the world
Ideals: Joker. Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.
Mastema Rage, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her dark red hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy and tries to find solutions quickly.
History: She was born to loving parents in a slum to the north. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by illithids. Mastema was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Flaws: Lazy. Bonds: Immigrant, Job, Poor, Enemies. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Bullseye lantern.
Vanchu Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. Her white hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a mountains tribe. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear.
Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
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