Thava Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of ceremonial daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has moderate length bronze crest. She is very pretty but has cold, dead eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thava fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Passionate, Gifted. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 50 pp. Violet garnet (500 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Graham, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses in collared shirts and wears a proper scarf over her head. Her silver hair is cut short with large spiked bangs in the front. Her eyes are hazel.
Personality: A skeptical and narcissistic woman, Maynild's first love is herself. Her second love is also herself. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. When Maynild reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and money/treasure
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Tiger eye turquoise (5 gp). Tiger eye turquoise (5 gp). Zircon (70 gp). Golden pearl (70 gp).
Juliana Graeme, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a faded coat and loose pants complete with deerstalker hat. Her deerstalker hat is riddled with cuts and holes. Her green eyes lackadaisically let the world flow into them.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Her first spouse was a Barber, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Further expansion of business.
Flaws: Ugly, Forgetful. Bonds: Job, Rich, Family. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 110 pp. Pink pearl (130 gp). Citrine (30 gp). Rock crystal (30 gp). Red garnet (130 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His orange fur is heavily combed to the right. He has blue eyes and a brown hat with a yellow feather.
Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west his family was never financially stable. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Philantrophist. Flaws: Depressed. Bonds: Poor, Job. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 2200 gp. Large well-done wool tapestry (500 gp).
Baggi Spaulding, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright white dresses and hats. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: Baggi wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She feeds upon the attention of others.
History: Gifted from a young age, Baggi studied abroad. Brilliant and gifted she never wanted to apply herself. She became a Seamstress soon after.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 13)
Armor Class 12
Hit Points 85 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 500 pp. Brass mug with jade inlays (400 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item.
Glim Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Junk Dealer. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Gifted. Bonds: Attractive, Job, Slave, Rich, Military. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp.
Nordak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to prove his worth to the world
Flaws: Mundane, Impulsive. Bonds: Religious, Enemies. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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