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NPC Generator

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Advanced [show]


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears a red coat over a pastel low-cut shirt, and a small hat upon her head. Her skin is also unnaturally pale. She keeps her long brown hair kept up in a rat tail. Her eyes are gray and beady.

Personality: She has always had a great fascination with Dragonborn culture. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Racist. Bonds: Military, Religious, Poor. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Seraphina Wildheart, Female Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp. Blue quartz (13 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His orange fur is long and unkept. This copper eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Serpent Peak, Male Tabaxi Rogue 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 17 (+3)19 (+4)
Skills Medicine +7, Performance +8
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. His beige fur is long and unkept. His copper unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. Pelt was born on a far southern desert where he grew up under the tutelage of his father, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Pelt In Woods, Male Tabaxi Monk 4
Medium (6'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His cinnamon fur is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Windy Mist, Male Tabaxi Adept 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)7 (-2) 7 (-2)13 (+1)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Fallond Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His black hair is lengthy. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fallond took refuge in the large cave and found the beat up crossbow and armor he uses now. He struck the Blacksmith job and began his own company from there.

Motivation: To be a Knight again; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Fallond Rakankrak, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Smoky quartz (40 gp). 3 Alchemist’s fire.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown trousers with blue and green striped suspenders. He wears various colorful collared shirts. His silver hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Shy, Mundane. Bonds: Job, Military. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

John Livingstone, Male Human Wizard 7
Medium (6'1") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1200 gp.


Social Check DCs


Ruloth Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a green shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She wears her bronze crest down. Her red eyes lackadaisically let the world flow into them.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 13 years.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Artistic, Justice, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Ruloth Norixius, Female Dragonborn Expert 5
Medium (6'4") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp. Banded agate (12 gp). Fire opal (1600 gp). Hematite (12 gp). 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Full Plate. 1 Chain shirt.


Social Check DCs

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