Nuthra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern woman wears an entirely black suit with tan socks and a vest with buckled shoes. Her blue crest is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nuthra took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Athletic, Joker. Bonds: Attractive, Religious, Nature. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: Star ruby (1400 gp). Fiery yellow corundum (1400 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.
Agnes Home, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has moderate length chestnut hair. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Agnes is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered east to less war torn lands. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Justice. Flaws: Disease, PTSD. Bonds: Immigrant, Family. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Symma Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She is generally shirtless and showing off her tattooed chest. She has a hunchback. Her head has been shaved. She has a dull look in her amber eyes.
Personality: Symma is depressed about a lot of things. She tends to be a nihilist. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her father raised her in a mountain cabin. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's also a talented Stylist, but doesn't like to broadcast it.
Motivation: She loathes her own lifestyle.
Flaws: Ugly, Depressed. Bonds: Criminal record, Nature, Job. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Burto Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is knotted and matted. His eyes are brown.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: A deep hatred of goblins; and he has money and likes to spend it
Flaws: Racist, Shy, Addict. Bonds: Rich, Enemies. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10 pp.
Griselda Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. She wears her golden hair down. She wears large thick round spectacles.
Personality: She snorts whenever she laughs or is feeling confident. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the large cave and found the beat up shortspear and armor she uses now. She now mingles about in high society.
Motivation: She feels threatened by others; and she is greedy
Flaws: Hedonist, Fearful. Bonds: Nature, Rich. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Morkral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple brown robe with pastel stripes complete with hood. His white hair is kept up in a ponytail inside a top hat. His eyes are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Morkral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Artistic, Impeccable. Bonds: Guardian, Rich, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Breastplate.
Barendd Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is portly but not overly obese. He sports a flattop hair cut. He has a tattooed face.
Personality: A skeptical and narcissistic man, Barendd's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: He got into the Fortune-teller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Further expansion of business; and he has a crush on the local spice merchant
Ideals: Impeccable, Professionalism. Flaws: Secretive. Bonds: Job, Has a crush. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 8000 cp. Obsidian (10 gp).
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