Megren Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean green cloak covering her clean studded leather. Her brass crest is braided into rings. Her gold eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. She works hard and plays hard.
History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Her religion dominates her actions.
Ideals: Professionalism. Flaws: Hedonist. Bonds: Poor, Military, Religious. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Star rose quartz (80 gp). Jade (120 gp). Rose (80 gp). Fiery yellow corundum (500 gp).
Irann Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She is harsh and unforgiving.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Irann took refuge in the ruined castle and found the beat up kukri and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Irann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her sister
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 340 gp. 1 Chain shirt.
Elaim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has no hair. His eyes are a pleasant gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Elaim is combative with any and all who dare try his patience in the slightest.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.
Motivation: To pay off his debts; and his spouse's relatives view him with great suspicion
Ideals: Opinionated, Justice, Philantrophist. Flaws: Ugly. Bonds: Poor, Debt. Occupation: Navigator
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 19 (+4) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
Possessions: 20 pp. 1 Banded mail.
Ronwe Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky black painted plate armor. Her chestnut hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with music.
History: Ronwe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted, Artistic. Bonds: Attractive, Poor, Religious. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yevelda Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. She keeps her long silver hair kept up in a rat tail. Her half smiles and gray eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered writing. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Slave, Rich. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 17)
Armor Class 9
Hit Points 87 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
Possessions: 11000 gp. 1 Medium magic item.
Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His blonde hair is matted, messy, and big. He has several tiny emerald earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and obtaining odd cultural halfling artifacts is his passion
Ideals: Justice, Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan, Dwarven, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Arumawann Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a blue suit. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Arumawann took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 92 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling, Goblin, Giant
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +8
Possessions: 3000 gp. Coral (150 gp). Chrysoberyl (150 gp). Star rose quartz (70 gp). Onyx (70 gp). Red garnet (150 gp). Golden pearl (150 gp). Silver pearl (150 gp).
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