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NPC Generator

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Advanced [show]


Mumpena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. Her black hair is long and unkept. Her eyes are a pleasant violet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of southern immigrants she idolized her father. Mumpena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Priest again.

Flaws: Ugly. Bonds: Rich, Job, Adventurer, Immigrant. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Mumpena Folkor, Female Gnome Commoner 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 230 gp.


Social Check DCs


Bharash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His black crest is lengthy and is close to two feet long. He has gleaming, smiling red eyes.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Bharash Nemmonis, Male Dragonborn Aristocrat 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Red garnet (120 gp). Chrysoprase (20 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears grey cloth garments or leather armor. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Richie, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Auran, Celestial, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 90 gp.


Social Check DCs


Ralf Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Huckabee, Male Human Expert 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Amnon Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a feathered hat upon his head. He carries a battered glaive and tarnished dagger as well. His blue hair is thinning but still full. His thin eyebrows rest above his beady red eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Healer profession.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He has achieved small success as a Jeweler.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Amnon Haunted, Male Tiefling Barbarian 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Beast Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He wears a worn and beaten armor, and his gloved hand is found clutching a sickle. His fur is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Disease, Shy, Fearful. Bonds: Attractive. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beast Of Dragons, Male Tabaxi Expert 6
Medium (6'7") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Oloric Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Oloric Eversharp, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 6000 cp.


Social Check DCs

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