Tricking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest and prefers grey and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Brewer, her mother struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Golden yellow topaz (1500 gp). Obsidian (13 gp). 1 Minor magic item.
Jo Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears white cloth garments or leather armor. She is tall, broad shouldered and powerfully built. Her long auburn hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She exudes charisma. She is a tour de force of persuasion. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her martial abilities were realized during a raid on her village. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Jo never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, In love, Family. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp.
Art Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He has a hunchback. He keeps his white fur in a pixie cut. His hazel eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Slave Trader and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. Red spinel (140 gp). Sardonyx (70 gp). Tourmaline (140 gp). Zircon (70 gp). Jet (140 gp). Coral (140 gp). Banded agate (5 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardred Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her hair is chestnut, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Server, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure.
Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Caramip Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, marred by chocolates. Her white hair is matted, messy, and big. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.
History: She was raised in a mountains tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and she is greedy
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Military, Nature. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp.
Delre Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her shortspear. She keeps her silver hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. Jade (110 gp). Pink pearl (110 gp). Chrysoprase (50 gp). Iolite (50 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Darkwood Buckler.
Purban High-hill, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'0" and wears professional attire. His brown hair and beard is wavy and long. He has gleaming, smiling hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Purban grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Purban. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 pp.
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Their contribution stands as a beacon of hope for all adventurers!