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NPC Generator

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Advanced [show]


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with grey highlights, and long black pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a mountains tribe. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Addict, Ugly. Bonds: Nature, Criminal record, Slave. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Ozyman TellPenny, Male Halfling Druid 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 8 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 5 (-3)15 (+2) 9 (-1)8 (-1)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Silver pearl (50 gp). Golden yellow topaz (1200 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He sports a long black beard, and similarly colored long hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Morkral Ironfist, Male Dwarf Ranger 11
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 91 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +3, History +7
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Draconic, Terran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2900 gp. Tourmaline (60 gp).


Social Check DCs


Dayereth Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His moppish brown hair is in a traditional bowl cut. He has hazel eyes and a blue hat with a green feather.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Military, Nature. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Dayereth Dalanthan, Male Elf Druid 13
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 90 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Athletics +6, Stealth +8
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655443210

Possessions: 400 pp. 1 Medium magic item.


Social Check DCs


Peren Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Sold as a small child to a brothel owner, Peren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Peren Gentry, Male Half-Elf Cleric 15
Medium (5'2") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 64 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Insight +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 6000 gp. Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy pastel pantaloons and a red scarf. Her black fur is drawn into a tight pony tail with a card scrunchie. Her eyes are amber and beady.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bounty Hunter arts, while her father instructed her in etiquette, music and courtly manner. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Lone was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Money/treasure; and a deep hatred of giants

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lone In the Wind, Female Tabaxi Rogue 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Sora Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears just a black suit. Her silver crest is greasy and uncared for. This red eyed westerner is not easily forgotten.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sora was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She became a Cartwright soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Disciplined, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sora Grrrmmballhyst, Female Dragonborn Druid 7
Medium (6'3") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)16 (+3) 13 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 10000 sp. Chalcedony (20 gp). Chalcedony (20 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This western woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face is scarred and worn.

Personality: She is fixated on the number 37. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Mardnab Dunben, Female Gnome Paladin 8
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Sylvan, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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