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NPC Generator

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Advanced [show]


Robert Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow deerstalker hat and yellow clothes, and is pretty ugly. His black hair is lengthy. He wears large thick round spectacles.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Disciplined. Flaws: Ugly, Secretive, Fearful. Bonds: Rich, Job. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Elsing, Male Half-Elf Cleric 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 20000 cp. Alexandrite (500 gp). Tourmaline (90 gp). White pearl (90 gp). 1 Minor magic item.


Social Check DCs


Alice Dumph, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and dresses in collared shirts and wears a proper scarf over her head. She wears her silver hair up. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels kind of lost in life; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Opinionated. Flaws: Mundane, Depressed. Bonds: Criminal record. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Alice Dumph, Female Human Bard 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he has a large pastel mantle and cape that has been intricately interwoven into his green robe. His lavender fur is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Harvest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father.

Flaws: Terse. Bonds: Adventurer, Rich, Family. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Harvest In the Wind, Male Tabaxi Wizard 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Suhnae Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright tan suits and hats. He wears his silver hair up in a very large beehive style do. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Suhnae lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has worked as a Dilettante like his mother before him.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family, Job. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Suhnae Tiltathana, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 sp.


Social Check DCs


Galinndan Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He dresses in blue turtlenecks beneath a black coat with green slacks. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a island tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Attractive, Has a crush, Family, Nature, Criminal record. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Galinndan Mellerelel, Male Elf Ranger 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs


Vilberg Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His tied-back hair is golden. His hazel eyes are passionate and lively.

Personality: Vilberg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. A freak accident while working with his Barkeep father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Justice. Flaws: Disease, Insane. Bonds: Immigrant. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Vilberg Quinton, Male Half-Orc Adept 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with small hat, and is pretty ugly. His hair is auburn and very short. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Gilthur Gorunn, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 260 gp. Pink pearl (80 gp). Red garnet (80 gp).


Social Check DCs

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