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Advanced [show]


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a slight overbite and is overall scrawny. He has done his best to style his auburn hair to look like a famous performer. He has gleaming, smiling gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants revenge against orcs.

Flaws: Antagonistic, Insane. Bonds: Military, Immigrant, Enemies. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Cockaby Cobblelob, Male Gnome Commoner 7
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 10000 sp. Deep blue spinel (1600 gp). Blue star sapphire (800 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy white crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to end his boredom

Flaws: Addict, Antagonistic, Hedonist, Mundane. Bonds: Rich. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Gargax Jerynomonis, Male Dragonborn Adept 10
Medium (6'4") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Deception +6, Survival +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 17000 sp. Jasper (70 gp). Hematite (16 gp). Black pearl (400 gp). Violet garnet (400 gp). Black pearl (400 gp). Golden pearl (150 gp).


Social Check DCs


Gormogord Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His silver hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he wants to get laid

Bonds: Enemies, Adventurer, Mentor, Rich, Has a crush. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gormogord Elderberry, Male Halfling Expert 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Golden yellow topaz (1000 gp). Red garnet (70 gp). Red spinel (70 gp). Jasper (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Harvest Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Body Guard. His fur is orange and curly. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He left for the north, certain he would find work there.

Motivation: To be a Scribe again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Harvest Mist, Male Tabaxi Fighter 16
Medium (6'5") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 128 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 600 pp. Hematite (8 gp). Amber (90 gp). Brown-green garnet (90 gp). Black opal (1300 gp). Blue quartz (8 gp). Eye agate (8 gp). Banded agate (8 gp). Smoky quartz (50 gp). Obsidian (8 gp). Blue quartz (8 gp). Onyx (50 gp). Black star sapphire (1300 gp). Fire opal (1300 gp). Chrysoprase (50 gp). Black pearl (500 gp).


Social Check DCs


Richard Norton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey feathered hat and grey clothes. His brown hair is matted, messy, and big. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Norton, Male Human Warrior 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Brown-green garnet (150 gp). 1 Chain shirt.


Social Check DCs


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and likes to wear ponchos typically of a light red in addition to tight pants. His golden hair is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Kelter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Family, Military, Job, Guardian. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Kelter Fastfoot, Male Halfling Warlock 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp. Carved bone or ivory statuette (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white fur is still thick. Her hazel eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy and tries to find solutions quickly.

History: Her father raised her in a mountain cabin. She helped her mother out around the business and became quite the natural. She struck the Junk Dealer job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Gale In Woods, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp.


Social Check DCs

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