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Advanced [show]


Trail Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears his gray fur down. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Family, Mentor. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Trail Mirror, Male Tabaxi Cleric 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Chrysoberyl (60 gp). 4 Holy water.


Social Check DCs


Althaea Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.

Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Althaea Yaeldrin, Female Elf Paladin 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Great In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. She wears her yellow fur up. She has gleaming, smiling green eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Gifted from a young age, Great studied abroad. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.

Motivation: Wishes to resurrect an old love; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Optimist, Gifted, Artistic. Bonds: In love, Enemies. Occupation: Knight

Voice: French accent

Attributes [hide]

Great In the Morning, Female Tabaxi Fighter 6
Medium (4'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)7 (-2)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in red turtlenecks beneath a black coat with red slacks. He has brown hair. His amber eyes peer out from beneath his feathered red hat.

Personality: Eccentric and domineering, Bucklal will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Baker business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Baker.

Motivation: He would like to get married and retire; and to be a bather again

Ideals: Extrovert, Joker. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Bucklal Tealeaf, Male Halfling Aristocrat 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 20 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Glûk Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Glûk took refuge in the large cave and found the beat up sword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Glûk Barton, Male Half-Orc Wizard 3
Medium (6'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1800 sp. Jet (80 gp). Onyx (50 gp). Red spinel (80 gp).


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue painted combat armor at almost all times. His silver hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Naeris Floshem, Male Elf Commoner 13
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 7 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 6 (-2)13 (+1) 16 (+3)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 3000 gp.


Social Check DCs


Uthemar Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His black hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His arcane abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he wants to get laid

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Uthemar Mystralath, Male Elf Barbarian 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 17 (+3)6 (-2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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