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NPC Generator

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Advanced [show]


Mijira Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She wears green trousers with blue and yellow striped suspenders. She wears various colorful collared shirts. She keeps her black crest in a flapper bob. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She was granted druidic powers by her dying brother.

Motivation: She's looking for her big break; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Mijira Jerynomonis, Female Dragonborn Fighter 12
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 82 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)17 (+3) 4 (-3)9 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Druidic
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has the majority of her body covered in plate. She wears a top hat to cover her moderate length silver hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is fixated on the number 32. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Gurdis Helcral, Female Dwarf Warlock 5
Medium (3'9") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized jet on her right hand. She keeps her brown fur in a flapper bob. Her face is scarred and worn.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Insomniac. Bonds: Rich. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Seven In Woods, Female Tabaxi Expert 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adrie Firahel, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has a slight overbite and is overall scrawny. Her hair is chestnut, silky, and of moderate length. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrie took refuge in the large cave and found the beat up club and armor she uses now. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: An old rival family wants her found; and wants to open a new tavern

Bonds: Attractive, Family, Nature, Job. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Adrie Firahel, Female Elf Warlock 11
Medium (4'8") Elf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2600 gp.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long black hair kept up in a rat tail. He has amber eyes and a grey hat with a brown feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the south, but his parents moved at a very young age to the east. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To be a Bounty Hunter again; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean grey cloak covering his clean studded leather. His silver hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, William will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Extrovert, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

William Marleigh, Male Human Ranger 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp.


Social Check DCs


Lilith Despair, Female Tiefling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing a long, green cloak. She has moderate length blue hair. Her gold unseeing eyes seem to look past you.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She misses her home and complains about the freezing weather, even in summer.

History: Lilith was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and to protect her home

Flaws: Ugly, Disease. Bonds: Guardian, Immigrant, Job, Family. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Lilith Despair, Female Tiefling Rogue 1
Medium (4'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. Rock crystal (60 gp).


Social Check DCs

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