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NPC Generator

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Advanced [show]


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His hair is red and curly. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a slaver, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Marshal. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Mundane. Bonds: Attractive, Job, Mentor, Family. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Dryden, Male Human Adept 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Religion +7, Survival +5
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 50 pp.


Social Check DCs


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the left. He has several tiny emerald earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure.

Ideals: Athletic, Optimist. Flaws: Secretive. Bonds: Rich, In love, Immigrant. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Hugh Home, Male Human Sorcerer 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)7 (-2) 16 (+3)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Laucian Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. His auburn hair is long and unkept. He has a tattooed face.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Adventurer. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Laucian Nailo, Male Elf Cleric 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sword on his belt, and he perpetually has his sword ready. His hair, while still mostly red, has prominent grey streaks. His eyes are green.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Enemies, Immigrant, Rich, Criminal record. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Ozyman High-hill, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)17 (+3) 9 (-1)10 (+0)
Skills History +6, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Elven, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dagnal Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Dagnal lived on a farm with her mother, near the main road leading to a nearby town. She moved out north to avoid the crime she committed. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and regain custody of her daughter

Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Dagnal Fallack, Female Dwarf Ranger 9
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 12 (+1)11 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eran Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a red shirt with thin grey vertical stripes and violet pants. Her hair is short and blonde. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She receives visions of the future at random moments

History: Born in the north her family was never financially stable. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Ideals: Justice, Gifted, Entrepeneur. Bonds: Poor, Family. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Eran Goodearth, Female Halfling Rogue 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Silent Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. Her long gray fur is drawn into a two foot long braid. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She never wears the same outfit twice, unless she absolutely has to.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and she is greedy

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Silent Prim Posies, Female Tabaxi Rogue 8
Medium (4'7") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 170 pp. Eye agate (14 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs

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