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Advanced [show]


Ella Richie, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has a moderate pudge and is not very fit. Her blonde hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Ella was born in the west. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Ella and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and expand her business

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Ella Richie, Female Human Cleric 7
Medium (5'9") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 70000 cp.


Social Check DCs


Bundrigo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright white suits and hats. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: Bundrigo lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Bundrigo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Bundrigo Reedfellow, Male Halfling Druid 15
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 53 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)13 (+1) 4 (-3)12 (+1)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 7
Languages Common, Halfling, Ignan
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (4000 gp). Solid gold idol (400 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (100 gp). Silver ewer (100 gp). A delicate silver chain set with a tourmaline (100 gp). Gold and ruby ring (6000 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.


Social Check DCs


Hunter Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He became a Servant soon after.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Berevan, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ahrim Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear black pants and tee shirts. He keeps his long purple hair kept up in a rat tail. His eyes are white and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahrim took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Server and was forced into it by his family; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Delight, Male Tiefling Wizard 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Has a crush. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Gunter Mitchell, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Thradal Bloodkith, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Lapis lazuli (4 gp).


Social Check DCs


Gadreel Patience, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Animals are drawn to her, and she is able to talk to them.

History: Gadreel was born in the east. At a young age she loved to build and create. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Gifted, Persistence. Flaws: Greedy, Addict. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Gadreel Patience, Female Tiefling Druid 4
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 7 (-2)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs

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