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NPC Generator

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Advanced [show]


Beatrice Willoughby, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown cloak and cross-gartered black stockings. Her brown hair is braided into rings. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Stoic and calm, she prefers to meditate than take action. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Beatrice lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has been saving her money to try and buy her sister's freedom.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Beatrice Willoughby, Female Human Fighter 10
Medium (6'1") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Intimidation +6, Medicine +8
Senses Passive Perception 14
Languages Common, Aquan, Giant, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (1500 gp). Jeweled electrum ring (4000 gp). Silver ewer (40 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Wallace, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Weaver, Godfrey learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Godfrey Wallace, Male Human Cleric 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uraim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean grey cloak covering his clean studded leather. He is an epitome of beauty. His blonde hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Uraim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Uraim Foamtankard, Male Dwarf Cleric 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 3 (-4)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 6
Languages Common, Dwarven, Halfling, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 210 gp.


Social Check DCs


Caramip Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Adventurer, Nature. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Caramip Fiddlefen, Female Gnome Rogue 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 130 gp. Rock crystal (60 gp).


Social Check DCs


Cecily Huckabee, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She carries with her a set of whips, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is red and curly. Her eyes are a pleasant violet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the south to a Ruler, Cecily learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cecily fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her daughter; and further expansion of business

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Family, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Cecily Huckabee, Female Human Wizard 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Carnelian (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ohr Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black Stetson hat and black clothes. His chestnut hair is kept up in a ponytail inside a Stetson hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small plains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and doesn't want to be a stableman and was forced into it by his family

Ideals: Impeccable. Flaws: Addict, Sensitive. Bonds: Nature, Family, Adventurer. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Ohr Emsworth, Male Half-Orc Barbarian 2
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 500 sp. Coral (60 gp). Moss agate (11 gp). Freshwater pearl (11 gp). 1 Climber’s kit.


Social Check DCs


Chay Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Chay Underfoot, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Nature +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). Jeweled anklet (2000 gp).


Social Check DCs

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