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NPC Generator

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Advanced [show]


Lamlûg Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair is drawn into a tight pony tail with a cross scrunchie. He has hazel eyes.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Lamlûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To protect his home.

Ideals: Professionalism. Bonds: Guardian, Immigrant, Enemies. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Lamlûg Remington, Male Half-Orc Expert 7
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Shelly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His deerstalker hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Born in the east to a Apothecary, Chad learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Chad Shelly, Male Human Fighter 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Cask In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He wears a broad hat to hide his balding. His blue eyes peer out from beneath his broad pastel hat.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: Born in the south to a Fisher, Cask learned a great deal about his father's area of expertise. His martial abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Cask In Shadow, Male Tabaxi Bard 7
Medium (6'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp.


Social Check DCs


Grigi Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a simple white robe with red stripes complete with hood. Her moppish chestnut hair is in a traditional bowl cut. Her eyes are hazel and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a plains tribe. Her childhood dream was to be a Gardener, but she was a colossal failure. She inherited the family business which she has now maintained for 15 years.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Grigi Dalton, Female Half-Orc Cleric 2
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Draconic, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 700 sp. Jet (60 gp). Violet garnet (500 gp). 1 Banded mail.


Social Check DCs


Beatrice Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is an epitome of beauty. She has moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: While she acts the brute, she is far gentler than she would appear. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born on a small isolated farm. She found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Beatrice Iranapha, Female Half-Elf Expert 12
Medium (4'8") Half-Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 47 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Athletics +6, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +5

Possessions: 3000 gp. Moonstone (70 gp). Rhodochrosite (9 gp). Fire opal (800 gp). Golden yellow topaz (200 gp). Jasper (70 gp). Malachite (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Ishte Gift, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case, and carries scimitars. She keeps her long purple hair kept up in a rat tail. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a massive crush on the younger sibling of the Doctor who has hired her part-time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. She has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's in love; and she would like to get married and retire

Ideals: Fighting, Joker, Artistic, Logical. Bonds: Has a crush. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Ishte Gift, Female Tiefling Adept 5
Medium (6'1") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 15 (+2)15 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 20000 cp. Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Igden Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue coat over a violet low-cut shirt, and a broad hat upon his head. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Igden wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... A true patriot, Igden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Igden Scheppen, Male Gnome Commoner 6
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (400 gp). An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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