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NPC Generator

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Gunter Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey costume with the symbols of death on his torso. His hair is golden and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: Gunter was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Laborer like his mother before him.

Motivation: To be a Masseuse again; and his religion dominates his actions

Flaws: Depressed, Insomniac. Bonds: Attractive, Job, Religious. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Gunter Ramsay, Male Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)11 (+0) 13 (+1)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Chrysoberyl (90 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Apothecary, who enjoyed hunting, Nicholas was taken on many hunting expeditions. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Nicholas Badger, Male Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)12 (+1) 10 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Jasmine Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is cut close to her head. Her eyes are likewise violet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with her god.

History: She was born on a small isolated farm. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Nature. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Jasmine Jamjar, Female Halfling Paladin 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 250 pp. Rock crystal (70 gp). White opal (1100 gp). 1 Minor magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his bastard sword. His fur, while still mostly gray, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Lone In the Wind, Male Tabaxi Monk 16
Medium (5'2") Tabaxi, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 156 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 1000 gp. Golden yellow topaz (1400 gp). Black pearl (1400 gp). Jasper (60 gp). Smoky quartz (60 gp). Eye agate (14 gp). Azurite (14 gp). 1 Medium magic item.


Social Check DCs


Thorpe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Thorpe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He was granted necromantic powers by his dying sister.

Motivation: He's in love; and he would like to get married and retire

Ideals: Extrovert, Gifted. Bonds: Rich, In love, Has a crush. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thorpe Reedfellow, Male Halfling Fighter 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 138 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnoll, Ignan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 5000 gp. Eye agate (9 gp). Rhodochrosite (9 gp). Golden yellow topaz (800 gp). Rock crystal (60 gp). Pink pearl (130 gp). Rock crystal (60 gp).


Social Check DCs


Anakis Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her brown hair in a flapper bob. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is afraid of women and trembles around them

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Through the years after Anakis was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anakis's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety; and she's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Anakis Laughter, Female Tiefling Sorcerer 6
Medium (5'10") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He wears a small hat to cover his moderate length chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. In his 16th year, his parents were killed by a illithids raid, leaving Zaffrab alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated, Logical. Bonds: Attractive, Nature, Enemies. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Adept 10
Small (3'3") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)17 (+3) 12 (+1)9 (-1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Infernal, Druidic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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