Nurkara Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'1" and wears an entirely brown suit with green socks and a vest with buckled shoes. Her golden hair is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of southern immigrants she idolized her father. Her martial abilities were realized during a raid on her village. She left for the south, certain she would find work there.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. Jasper (60 gp). Hematite (15 gp).
Sorath Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman wears tattered old clothes. Her clothes are grease stained in places. Her hair is chestnut and curly. Her eyes are a pleasant white.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: When she was but 3 years old her parents immigrated from the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. Deep blue spinel (1500 gp). Amber (50 gp).
Eggren Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her shortspear always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gold crest is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is afraid of women and trembles around them
History: When she was but 8 years old her parents immigrated from the east. A few years later when the west was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: To end her boredom.
Flaws: Greedy, Shy. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1900 sp. Chalcedony (40 gp).
Katherine Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her golden hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady amber eyes.
Personality: She speaks before she thinks and is too direct. She is lazy, self-centered, vain, and jealous.
History: Born in the west to a Herbalist, Katherine learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Ugly, Impulsive, Selfish. Bonds: Immigrant, Job. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Malachite (9 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item.
Gardain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. His feathered hat is riddled with cuts and holes. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he is content
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insomniac, Mundane. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Left-Handed Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of kukris on her belt, each one with a amber on the hilt. Her lavender fur is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She snorts whenever she laughs or is feeling confident. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Bricklayer like her mother before her.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Mentor, Job. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp.
Tenena Offund, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. Her red hair is smooth and relatively long. Her eyes are blue.
Personality: She acts crazy and hedonistic. She does not believe in violence as a means to an end. She is a dedicated Performer but believes her peers are too gung-ho.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Pacifist, Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 20 (+5) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
