Hobart Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a lance. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hobart was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Job, In love. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 80 pp.
Ildrex Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. He is physically well-built. He keeps his long blue crest kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Barber. In the meantime he has taken over work as a Barber and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and to settle down with his crush
Ideals: Optimist, Artistic. Bonds: Adventurer, Job, Has a crush. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Dalaba Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She is muscular with a powerful set of arms. Her Stetson hat is riddled with cuts and holes. Her amber eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Dalaba enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Shy, Hedonist. Bonds: Religious, Mentor. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 11
Hit Points 78 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Just what you see.
Baern Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. He has no hair. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Miner, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Family, Adventurer. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 3000 gp. Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cumpen Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is bristling with hidden weapons, mostly shortspears and tridents. She has done her best to style her auburn hair to look like a famous performer. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Servant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted. Bonds: Criminal record, Poor, Guardian. Occupation: Servant
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Marigold Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Marigold will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Sailor soon after.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 10 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Hematite (9 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delebean Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and his gloved hand is found clutching a axe. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling amber eyes.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the east. Delebean was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Assassin. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and to clean up the streets
Flaws: Insane. Bonds: Military, Poor, Immigrant, Guardian. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Eye agate (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
